Research Bio

As an emerging researcher and scholar, Patrick’s research efforts can be categorized into several persistent areas of inquiry:

  • Research that extends and experiments with sound in the design of interactive experiences;
  • Investigating self-reflective teaching practices particularly in project-based learning environments;
  • Research into user-centred design practices that can support digital media innovation including user-testing prototypes;
  • Case study research within digital media production pipelines, particularly in VR environments.

The first zone of inquiry has led to experimentation with laser speakers, binaural headphone mixes, the use of specific frequencies to heighten emotion in dance and theatrical contexts, and recently an opportunity to trigger sound from mobile devices in a performative space. The result is a large portfolio of competitively obtained commissions on par with research conducted in other disciplines involving creation, critical evaluation leading to publically verifiable peer appraisal while contributing to knowledge that advances the discipline and the use of this knowledge in new contexts and applications.

The second zone of inquiry will result in several published articles including a research dissertation now published as part of his PhD in Educational Technology and Learning Design. He investigated the mentoring practices of faculty at the Master of Digital Media Program using an iterative Action Research methodology that included participants as co-investigators.

The third zone of inquiry has focused on improving the UX of user-testing with a passion for the design of user tests, particularly for early stage prototypes and how user-testing informs the next phase of an interactive digital media design.

The fourth zone of inquiry is a reflection of his work with client-based projects at the Master of Digital Media Program and at the Sauder School of Business at UBC. While facilitating the co-construction of digital artifacts, he has encouraged the pursuit of rich documentation—each project documenting the iterative process of solving ill-structured problems—heuristics, cross-disciplinary collaboration, innovation, and project management. Each of the many projects he has facilitated and their documentation can be considered as a form of Case Study research. In the last few years Patrick has been documenting VR production pipelines with a particular focus on improving the design of learning within these environments for the goal of supporting more efficient learning pipelines for inter-disciplinary teams.