Case studies (100-150 pgs.) were part of the final ‘deliverable’, along with an interactive digital prototype of 13- week projects supervised at the MDM Program (game, mobile, installation, video and web apps) for real-world clients. Documentation generally consisted of a problem statement, problem(s) to solve, research, executive summary, methods, and applying a user-centered methodology. The documents detailed all the features and their associated disciplines (art, programming, design, management, user-testing) that contributed to the design. A reflexive process for each learner included how they contended with creative and collaborative challenges, ill-structured problems, etc.. Various phases of prototypes have been captured using photography and video. (Available upon client permission due to NDA’s). The video below shows a typical project development process that I have facilitated.
Below is a list of all the case studies with links to each project.
**Nognz Brain App, Nognz, Unity 3D iPad app.
Maestros of the Anthymn, String Theory Entertainment, Unity 3D Companion iPad app.
**Toyota Interactive Ride, Elevator Marketing/Toyota Canada, Unity 3D iOS advergame.
Chubby Bumpers, EA Redwood Shores, Unity 3D Multi-Player (4) game.
Mirage, Blackbird Interactive, Unity 3D OS single player game.
Road Less Travelled, Roadhouse Interactive, in-car mobile Unity 3D app.
**Maestros of the Anthymn, String Theory Entertainment, Unity 3D RPG
Balance, First Nation Technology Council/Roadhouse Interactive, Unity 3D iPad game
*Timber, UBC School of Journalism, HTML5 interactive award-winning website
IDEASS project. UBC Centre for Interactive Research on Sustainability(CIRS), Unity 3D interactive architectural decision-making application for large screen
**Kindamals, V7 Entertainment, Unity 3D iPad Children’s App.
**Bingo, Roadhouse Interactive, HTML5 Multi-Player Bingo game(featured on bingo.com)
XBOX Avatar Games, Microsoft, C++ environment xbox avatar mini-games
**Monsterholic, Skybox Lab Games, Unity 3D iPad Card Game for kids.
**Keep Cool, DreamRider, Flash Interactive Narrative for Live Show
Krate Expectations, Exploding Barrel Games, Unity 3D OS side-scroller.
Sage, UBC Learning Exchange, Web-based Visualization for CBR.
*Man Up Canada, Men’s Health Initiative of British Columbia, Web-based video.
Facebook Game, Ubisoft Games, Facebook API monetization and reward of existing game.
Curate your own Collection, Kelowna Museums, Web-Based Interactive 3D site.
*Digital Decisions, Media Awareness Network, e-learning game.
Colab, MDM Program, Design Thinking Processes for digital media teams.
Answer Tool, Canadian Institute of Health Research, interactive website.
*TaxiCity, Microsoft/City of Vancouver, open data web-based game.
Precipice, U.S. Department of Energy, Unity 3D disaster scenario interactive narrative game.
Virtual Rainforest, Pacific Wild, Interactive Smart Board modules.
*Womp, Microsoft Game Studios, XBOX live indie games.
Carbon Chaos, Translink, Unity 3D educational game.
*Project Blue Sky, Cultural Olympiad 2010/City of Victoria, social game.
**D.Sign, InTransit BC, Interactive Signage in Skytrain stations.
Virtual Student Aid Machinimas, Student Aid BC, Instructional Video.
**V-Track, InTransit BC, Virtual train ride.
*UBC Fisheries Project, UBC Department of Fisheries, Dynamic visualization of fish data of the Gulf of Mexico for decision making atOcean Summits.
*award-winning games, mobile applications and interactive website
**developed into professionally published games, apps, video and interactive websites